15.0.0-beta.2/9.0.3
2026-02-05
⚠️ Development version only available for friendlies (to toggle in the modal) and quests matches (automatic)
- Fixed an issue where a match could be stopped due to an incorrectly handled goalkeeper edge case.
- Reduced dribble attempts and refined how successful dribbles are counted (a dribble is no longer counted twice against the same opponent and now requires clearly beating the defender).
- Increased the impact of the fluidity instruction to give players more freedom of movement.
- Fixed an issue where, after winning a successful contest, a player would not attempt to collect the ball despite being in a good position.
- Fixed an issue where, after an offside, a corner (or in some cases a goal kick or throw-in) could be awarded and then canceled; the decision will now correctly remain an offside.
- Fixed an issue where a match plan could trigger before the match starts when no conditions were set.
- Fixed an issue with additional time caused by changes to match sampling.
15.0.0-beta.1/9.0.2
2026-02-04
⚠️ Development version only available for friendlies (to toggle in the modal) and quests matches (automatic)
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Match Sampling Updated: The match sampling has been adjusted so players make more decisions over the full duration of the match. This can result in higher values for some stats, such as passes or dribbles, even though the overall balance has been maintained. This improved accuracy has also boosted attacking play, helping increase the number of shots and goals, which had become too low after the recent defensive-focused adjustments.
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Defensive Improvements
- Improved defenders’ positioning when marking opponents, ensuring they naturally place themselves between the attacker and the goal.
- Improved the covering system: when a defender is out of position, a teammate will now step in more reliably to cover the space. This prevents both defensive gaps and missed coverage situations.
- Refined marking assignments to produce more coherent and optimal defensive solutions.
- Improved pressing behavior on the ball carrier by selecting more appropriate defender(s), especially in situations where the defensive shape is not well organized.
- Added smarter interception decisions: defenders can now choose not to attempt an interception when the risk is too high. Previously, they always tried, and a failed attempt could leave too much space. This can still occur, but less frequently and depending on the player’s DEF attribute.
- Improved defender movement to better anticipate the attacker’s speed when pressing or marking, reducing situations where defenders are caught off guard by pace differences.
- Enhanced marking continuity so defenders stay with their assigned opponent more consistently.
- Adjusted goalkeeper behavior during saves, mainly tuning how deflections are handled.
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Adjusted the frequency of dribble visual effects.
14.0.3/8.1.3