16.0.0-beta.5/10.2.1
2026-06-25
⚠️ Development version only available for friendlies.
- Improved the match-energy (stamina) system so fatigue now reflects tactical effort for example players who press and chase the ball tire faster and recover less.
- Made high-pressing instructions bite harder: defenders charge the ball carrier more aggressively and step up to cut the short passing options around him, forcing the opponent off his safe build-up passes.
- General balance of the engine : fouls, cards and xG.
16.0.0-beta.3/10.1.0
2026-06-25
⚠️ Development version only available for friendlies.
- Fixed a teleportation bugs due to the new jump system.
- Optimized the match engine to run faster, with no change to match outcomes.
16.0.0-beta.2/10.0.1
2026-06-25
⚠️ Development version only available for friendlies.
- Improved the match-energy (stamina) system so fatigue scales more realistically with effort: energy cost now ramps up continuously based on how much faster than a jog the player is actually moving.
- Fixed a bug where a forward would suddenly stop pressing a ball carrier in an unrealistic way.
- Fixed a free-kick bug that could stall the match when a teammate stood exactly on the spot where the ball had to be placed, blocking the taker from setting up the kick.
- Fixed a header-jump bug where a player could re-catch his own pass, causing the ball to teleport back to its previous position in the viewer.
- Reduced how often a player attempts a difficult pass with his weaker foot when under no opponent pressure.